Let simmer until the voices start convincing you every shadow is a many-tentacle hellbeast bent on your destruction, and voila! If you really want to be mean, sprinkle in a dash of messing with the player’s head and the very mechanics of the game, and then layer with - again, to taste! - a fine sprinkling of black comedy and/or puzzle solving. You then let it sit in a horrifying and oppressive atmosphere for awhile, seasoning with tense moments of stress, mind-numbing fear, and the prerequisite fighting for your life to suit your taste. Here’s how you make a horror game - you take one part dramatic plot, two parts creature design, and three parts character development.
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